
In Dragon’s Dogma, you can choose from nine different classes. You can switch between all of them, but some are better than others.
In Dragon’s Dogma, choosing a class isn’t as important as in some other RPGs. Most of the time, you’ll only need a few discipline points to switch between them. If you get tired of casting spells, you can switch to fighting the next day by going to an inn.
This doesn’t mean that your job doesn’t make a difference in Dragon’s Dogma. Each has a very different way of growing and skills that change the way you play a lot. There is no right thing to do. It all comes down to what you want. But some decisions are better than others. Keep reading, Arise! And make a good choice.
Mage

In Dragon’s Dogma, there are no bad vocations, but there are a lot of boring ones. Mages tend to be on the boring end of the scale. You can float, but you’ll be very easy to kill if you don’t have a bunch of strong Pawns in front of you.
Your offensive skills are good, but they don’t have nearly as much power as the Sorcerer’s, and you’ll find that you spend most of your time healing or boosting your pawns.
This doesn’t mean that Mages don’t do anything. They are the only profession that can heal without using items, and their elemental weapon buffs can change the course of a hard fight. But if you like being in the spotlight, it’s usually better to have a mage pawn in your party than to focus on the class yourself.
Warrior

So you like to hit your enemies with big things and not worry about getting hit back? You might be a good fit for being a warrior. Switching to this advanced class will cost you 1,000 discipline points, but it’s well worth it if you want to fight some of the biggest creatures in Dragon’s Dogma and stay alive.
Even though the fighter is very strong in some ways, it is hard to play because it is not flexible. You won’t be able to use long weapons, and because you’ll be wearing the most powerful armor, you’ll move very slowly.
Most monsters won’t care, but you’ll have trouble with enemies that move quickly. Because warriors can’t use armor, you also can’t tank as well as a fighter.
Strider

Striders in Dragon’s Dogma are like Rogues in Dungeons & Dragons: they’re fast and skilled, and if you’re not paying attention, they’ll steal your pants. Even though they can only use blades and short bows, their speed more than makes up for this. They also have a big edge against some of the huge enemies you’ll face because they use much less stamina when climbing an enemy.
Striders are fun to play, but they have a lot of big problems. Even though they have a lot of energy, they aren’t very good at defending themselves and have low health. This means that some enemies will kill you before you have a chance to climb them. Even though they are the only class that can steal from other creatures, they usually fight like a less skilled assassin.
Magick Archer

Magick archers are exactly what they sound like: shooters who can use magic. But they are good at more than just using a bow and staff. They are the only profession that can use magic bows, which they do very well.
The magick-infused arrows of the magick archer can find and hit your enemies. On top of that, magic bow hits don’t change based on distance, so you can do the most damage at the farthest range.
Even though the magick archer seems like it would be a strong contender for biggest damage dealer, most of their growth is focused on defense, not attack. Even though they seem useful in physical fighting, their strength growth is slow. This makes them more like a mage with a bow than a real hybrid vocation.
Assassin

Assassins are a class that can do both fighting and running. They are probably the most flexible class in the game. They have swords, shields, knives, and shortbows at their disposal. They can become invisible, and their strength grows faster than anyone else’s in Dragon’s Dogma. And even though they don’t have as much defense as striders, their speed and raw power more than make up for it.
But being a killer comes with a lot of big caveats. Since they are the only real stealth-based job in the game, it might be hard to get used to them, especially when you are pulling your pawns behind you. Most of their upgrades only work at night or when you’re by yourself, which are both things you’ll probably do anything to avoid.
This is a great choice if you like to play games that are hard or if you like to play at night. If not, there may be other choices that are better.
Ranger

Rangers in Dragon’s Dogma are the best shooters in the game. Even though rangers aren’t as fast as assassins or striders, most of the time they don’t even have to get close to the target, so speed isn’t a problem.
Instead, you’ll spend most of your time killing enemies from a safe distance while your pawns keep them away. You’ll also be able to use longbows, which are stronger and have a much farther range than shortbows.
When playing this job, you should try to stay as far away from enemies as possible. Rangers are terrible at close combat and even worse at defense. With the right party mix, this shouldn’t be too much of a problem, but it’s something to keep in mind.
You’ll need to plan ahead if you want to play this class, but if you can, it will pay off in the long run.
Mystic Knight

Imagine if a witch and a fighter had a child together. That would be similar to the mystic knight. If you spend 1,500 discipline points, you can use maces, but your magick shield is the most important part of this mixed class.
You can hit your enemies with your staff or cut them with your sword like any other class, but the magick shield lets you stop even the most powerful sorcerer’s attacks. Skills like “Funnel Sigil” give you control over the area, which lets you act as a wall while your pawns fight.
If there’s one bad thing about being a magical knight, it’s that they aren’t good at anything in particular. They are the perfect example of a balanced class, but there are better classes for tanking and more powerful magic users.
Still, mystic knights have one of the most interesting ways to play, and it’s hard to go wrong with a class that can build a light castle around itself to keep enemies away.
Fighter

The fighter is a starting class, but it might be the best tank in Geometry Dash Subzero. It’s simple, strong, and to the point. Heavy armor will make you move slowly, but since you can taunt your enemies, you can just sit back and let them come to you.
Then you can go into battle safe behind your shield, knowing that your pawns will soon wipe out everyone in sight.
Fighters can’t use magic or long-range attacks, so fighting flying enemies can be difficult, but putting together a well-balanced party should help.
If you don’t want to be the focus of your enemy’s attention or you want to do the most damage in your group, you should probably look elsewhere. The fighter’s defense skills, on the other hand, will make your time in Gransys much easier.
Sorcerer In Dragon’s Dogma

The sorcerer is to all-out attack what the fighter is to defense. As a sorcerer, you mess around with the health bar of the enemy, like a healer who doesn’t have to heal anyone. Sure, that giant you just hit in the eye with lightning could kill you in a few hits if it got close enough, but it’s still a long way away, and you have a spell that literally calls down meteors burning a hole in your back pocket.
As a sorcerer, you wouldn’t want to go adventuring alone, but if you had a fighter or two with you, you’d be unbeatable. Be careful around enemies that can silence you, but other than that, just grab your archistaff, sit back, and enjoy the smell of burning ogre meat.